GskRenderNode *node,
RenderOpBuilder *builder)
{
- const float scale = ops_get_scale (builder);
+ const float scale_x = builder->scale_x;
+ const float scale_y = builder->scale_y;
const GskRoundedRect *clip = gsk_rounded_clip_node_peek_clip (node);
GskRenderNode *child = gsk_rounded_clip_node_get_child (node);
GskRoundedRect transformed_clip;
ops_transform_bounds_modelview (builder, &clip->bounds, &transformed_clip.bounds);
for (i = 0; i < 4; i ++)
{
- transformed_clip.corner[i].width = clip->corner[i].width * scale;
- transformed_clip.corner[i].height = clip->corner[i].height * scale;
+ transformed_clip.corner[i].width = clip->corner[i].width * scale_x;
+ transformed_clip.corner[i].height = clip->corner[i].height * scale_y;
}
if (builder->clip_is_rectilinear)
*
* We do, however, apply the scale factor to the child clip of course.
*/
- scaled_clip.bounds.origin.x = clip->bounds.origin.x * scale;
- scaled_clip.bounds.origin.y = clip->bounds.origin.y * scale;
- scaled_clip.bounds.size.width = clip->bounds.size.width * scale;
- scaled_clip.bounds.size.height = clip->bounds.size.height * scale;
+ scaled_clip.bounds.origin.x = clip->bounds.origin.x * scale_x;
+ scaled_clip.bounds.origin.y = clip->bounds.origin.y * scale_y;
+ scaled_clip.bounds.size.width = clip->bounds.size.width * scale_x;
+ scaled_clip.bounds.size.height = clip->bounds.size.height * scale_y;
/* Increase corner radius size by scale factor */
for (i = 0; i < 4; i ++)
{
- scaled_clip.corner[i].width = clip->corner[i].width * scale;
- scaled_clip.corner[i].height = clip->corner[i].height * scale;
+ scaled_clip.corner[i].width = clip->corner[i].width * scale_x;
+ scaled_clip.corner[i].height = clip->corner[i].height * scale_y;
}
ops_push_clip (builder, &scaled_clip);